What the workshop does
Teachers from different universities arrive with ideas and leave with a plan they have committed to in front of each other. Over three days they generate ideas together, form working groups around the ideas they would personally help produce, and design a Moodle module on a storyboard, using the learning types of ABC Learning Design. Each group then signs a Module Design Card that names an owner, a deadline and the work still to do.
The kit was first used at From the Vision to Practice: Co-Creating Green and Digital Teaching Innovations for Sustainability, the SEA-EU staff week that Nord University and the University of the Algarve organised on 23 to 27 March 2026, with 13 participants from across the alliance.
How the three days run
Brainstorm
Three challenge cards open the space. Then come silent writing, a round of sharing, clustering on the wall, and a dot vote on the ideas people would help to produce. It takes about 45 minutes.
Uses: challenge cards, facilitation guide (component 01)
Working groups
A cluster becomes a working group if it has at least three dots and at least three people willing to contribute. Dots alone do not count.
Uses: facilitation guide (component 02)
Design
Each group fills in the Module Design Card, maps its module on the storyboard with activity cards, and writes a short brief for a video clip.
Uses: Module Design Card, storyboard, activity cards, custom cards
Commitment
Groups present. Each module owner then says the title, the deadline and one person they will contact in the first week back, and signs the card.
Uses: facilitation guide (component 03)
What is in the kit
Challenge cards
Three “How might we…” prompts that start the brainstorm.
Print on A5.
Moodle activity cards
The activity types the SEA-EU Moodle offers, sorted by learning type, to lay out on the storyboard.
One set per working group.
Custom activity cards
Blank cards for activities the set does not cover.
Print once and reuse.
Moodle storyboard
A five-phase module flow (orient, acquire, engage, create, reflect) to place the activity cards on.
One per working group.
Module Design Card (Word)
The card each group completes in five sections and signs at the end.
One per working group.
Card download page
The page with a QR code that participants used to download the card on the day.
Before you run it
- Post-its in three colours, one marker per person, five dot stickers per person, a countdown timer everyone can see, and large sticky notes for cluster headers.
- A wall for the brainstorm, and one table for each working group.
- Three challenge cards written in advance. Do not draft them live.
- Printed activity cards and storyboards, and one Module Design Card for each group.
- If you film: agreements made with each participant, filming kept outside the structured sessions, and consent to share the recordings.
- Someone to photograph every signed card and follow up with the module owners after the workshop.
Adapting it to your setting
The materials are published as we used them. A few changes will make them yours:
- Replace the details from March 2026. The dates, the June 2026 deadline and the names on the Module Design Card and the run-sheet belong to the Algarve week.
- Write your own challenge cards. Ours were written for teachers designing for colleagues at partner universities. Keep the “How might we…” form and point it at your own audience.
- Use another platform if you need to. The activity cards follow what the SEA-EU Moodle offers, but the learning types apply on any platform. The custom cards take the tools you actually have.
- Keep the rules when you shorten it. With less time, keep the order and three rules: silent writing before discussion, a dot vote on what people would help to produce, and a named owner on every card.
- Online is possible. A shared digital board can take the place of the wall and the Post-its, and the silent writing, the dot vote and the public sign-off can all be kept.
What came out of the Algarve
The week produced plans for four co-created courses. Two have already become shared materials: AI and You: Thinking Critically in a Changing World, a resource set by UBO, CAU and UPN, and a demonstration video and guide on escape rooms in higher education, from the gamification work of UAlg and UG.
Credits and licence
Facilitated in the Algarve by Kaspar Bredahl Rasmussen, Amsale Kassahun Temesgen and Vivi Marie Lademoe Storsletten (Nord University), hosted by the University of the Algarve.
This kit builds on the ABC Learning Design method by Clive Young and Nataša Perović, UCL (2015). We simplified the method and made it concrete for the SEA-EU Moodle hosted by UBO in Brest. The activity cards are the activity types that platform offers, sorted by learning type, and Reflection takes the place of Production among the learning types. The storyboard follows a five-phase module flow, and the brainstorm, the group rule and the signed Module Design Card were added around the method. The kit was developed by Kaspar Bredahl Rasmussen, Nord University, for SEA-EU Task 2.2 (2026).
The kit is licensed under CC BY 4.0. You may share and adapt it for any purpose, as long as you credit the authors. Suggested credit: “Co-Designing Modules Across Universities” by Kaspar Bredahl Rasmussen, Nord University, for SEA-EU Task 2.2 (2026), CC BY 4.0.

